Civ4 buildinginfos

Category : Civ4 buildinginfos

Post tutorials, guides, and documentations related to Civ4 modding here. Log in or Sign up. CivFanatics Forums. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.

Show Ignored Content. Replies: Views:JustinRaz Dec 12, KaelFeb 7, Bestban Nov 26, SirianOct 28, Replies: 0 Views: 13, KaelJun 1, Replies: Views: 95, Zombelia Apr 14, Locked Sticky. ThunderfallMar 17, Replies: 0 Views: 14, Thunderfall Mar 17, Replies: 10 Views: 1,Last updated on December 25 th by Methos and Ori. Order Beyond the Sword: Amazon. The expansion pack was first announced on March 28 thand was released in the United States on July 23 rdand at the end of July internationally.

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The expansion focuses on the late-game time periods after the invention of gunpowder and delivers 11 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Development for the expansion started shortly after the release of Warlords expansion.

Financial Organized Free Religion. Requires at least three teams Cristo Redentor Cost: There are several requirements that must be fulfilled before you can found a Corporation.

civ4 buildinginfos

First you must have researched the Corporations technology, in additional to another more specific technology that is required by each Corporation. This second technology is listed in the table above under the "Secondary Tech" heading.

Once you have researched both required techs, you must then move a Great Person into a city that has one or more of the required resources of the Corporation you wish to create.


You must use the specific Great Person as listed in the table above. When you expend the proper Great Person, you will found the Corporate Headquarters in that city. Once a Corporation is founded, it incurs a maintenance cost, but also provides the city with a resource or yield bonus. Once a Corporation is constructed in a city, that city may produce Corporate Executives.

These Executives act similar to religious missionaries. When you move the executive to a city with the appropriate resources, you may expand the influence of your Corporation and increase the income produced by your Corporate HQ.

Unlike spreading a religion you need to pay some money to spread a corporation into a new city. The Espionage system has been greatly expanded in Beyond the Sword. You can even direct your espionage activities against certain opponents or decide to spy against everyone with the same intensity. Passive Missions: you gain the benefits of passive missions automatically once you have accumulated enough espionage points against an opponent.

You can lose these benefits when your opponent spies more on you than you do on him. Active Missions: once you have accumulated enough Espionage points against an opponent you can perform active missions against them by sending a spy into their empire. Beyond the Sword introduces Random Events into the game. Throughout the game Events can occur which either benefit or harm your empire in various ways.

Some of them challenge you to complete a Quest to obtain a larger benefit.

Civ IV: Beyond the Sword Info Center

It introduces a new type of religious victory and modifies the space race victory. The "Religious" victory is another way of winning a diplomatic victory, only much earlier in the game and through religion. By building the Apostolic Palace you are able to hold elections and vote on certain topics much like you can with the UN.

The Space Race has become a bit more complex. Unlike in previous versions you no longer need to build all parts of the Space Ship in order to launch it, but omitting a few parts poses the risk of a failure during the flight to Alpha Centauri. Also the victory is awarded to the Civilization that first reaches Alpha Centauri and not the one that launches their ship first. Space Ships with fewer parts fly slower, so it may sometimes be worth it to delay the launch a few turns.

Beyond the Sword introduces the new colony feature. Cities you create, or conquer on foreign continents now cost much more to keep. It is therefore often necessary to grant independence to these colonies.Corporations become available with discovery of the Corporation technology. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation; each of the seven Corporations can be founded only once per game.

Each Corporation consumes specific resources, and supplies alternative resources or benefits in return. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Corporations can be spread like religions using the Executive unit as a missionary to other cities, including foreign cities; any city hosting a Corporation branch must pay a maintenance fee for its services, while the owner of the Corporate Headquarters receives bonus gold for each branch.

Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic. Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations.

Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations. The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda.

Their role is a bit different, because spies are now invisible to all units, save for other spies. Their special function allows them to infiltrate enemy cities, giving the player significant advantage in espionage against that civilization.

Nysc info

Just like other Great Persons, they have unique names, and their appearance changes accordingly to the time period, e. The act of catching opposing AI controlled spies will devastate your diplomatic relations with those players forcing you into a negative relationship that you cannot recover from.

This can be tested by saving an in-progress player vs CPU game and continuing it with players in place of the AI. The expansion reintroduces SimCity - and Alpha Centauri -style random events from the original Civilization game, which can cause the game to swing in the player's favor or present another obstacle the player must overcome. There are more than a hundred of these events, including natural disasters, such as earthquakes that can destroy buildings, and diplomatic marriages that might suddenly turn two former rivals into friends.

Together these new events give each game a completely unique flavor. Some examples of Random Events in the game include tsunamis[10] floods[10] discovery of new resources[10] earthquakes, [11] diplomatic marriages, [10] pleas for help from other civilizations, [10] and unexpected demands from citizens.

civ4 buildinginfos

Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player.

The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in a further era, without having to start it from the Stone Age. However, if Advanced Starts are used, players cannot declare war for the first 10 turns of the game. To acquire a Space Victory, the game now requires the player's spaceship to reach Alpha Centaurirather than simply launch.

It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor. The new Apostolic Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations is due to make its appearance.Modpack creators can post their completed creations here.

Please don't open a new thread if you don't have file to post! This rule also applies to ALL other files forums below. Log in or Sign up. CivFanatics Forums. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen. Civ4 - Modpacks Modpack creators can post their completed creations here.

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This article has also been viewed 53, times. Learn more Explore this Article Steps. Tips and Warnings. Related Articles. Whilst in a game Click "esc" for the Menu. Ctrl 'W' works as well. Here you can do "Anything" to customise the World you are on. If you end up with thousands of Waves, select "Add all Grass". Go back onto the "All Terrain" button from earlier on in the "How To-". You may also use to grant yourself any free technologies or edit your cities top put every world wonder in it so you get the upper hand.All tags must be opened and closed; the first is the "open", the second the "close" tag.

The following tables contain all available tags, as well as their purpose and accepted values. This page is missing information. Do not remove this notice until it is complete.

civ4 buildinginfos

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data. All of these tags have a numerical value. Though it sometimes can be negative, it usually is not. In the following example of code, please note that there is a specific order of all of the tags.

World religions: a simple chart

You must list the tags in this order for the game to properly interpret your file. From Civilization Modding Wiki. Jump to: navigationsearch. The Civ4HandicapInfo file defines the differences between the game's difficulty levels.

Note: Unless specified, effects are valid for every civilization, human or AI. Civ4 XML Files. Italics: Beyond the Sword only. Personal tools Create account Log in. Navigation Main page Recent changes Random page Help.

References the Text which contains the difficulty description eg: "settler", or "noble". References the Text which contains the tooltip for this difficulty. Sets the advanced start points modifier in percentage for chieftain, for noble, 75 for deity.

Modifies the points an AI starts with in an advanced start in percent for chieftain, for noble, for deity. Sets the combat bonus animals receive against AI players in percent for chieftain, for noble, for deity. Sets the combat bonus barbarians receive against AI players in percent for chieftain, for noble, for deity. Modifies the civic maintainance cost for AI in percent for chieftain, for noble, 60 for deity. Modifies the buildings cost for AI in percent not for wonders or projects for chieftain, for noble, 60 for deity.

Civ 4 Deity 65 ( Cyrus ), part 1

Modifies the non-world projects cost for AI in percent for chieftain, for noble, 60 for deity. A factor that determines how likely an AI will declare war 25 for chieftain, for noble, for deity. Modifies how much food an AI city requires to grow in percent for chieftain, for noble, 80 for deity. Sets the inflation modifier for AI how much expenses increase as the game goes on in percentage for chieftain, 80 for noble, 80 for deity.

A modifier which, multiplied for the current era, affects units cost, buildings cost, projects cost, unit support, unit supply, inflation rate, war weariness, civic upkeep, required food for city growth, unit upgrade cost.

Sets how many extra defensive units AI players start with 0 for chieftain, 0 for noble, 4 for deity. Sets how many explorer units AI players start with 0 for chieftain, 0 for noble, 1 for deity.

A factor that determinates how many extra units per unit type AI players receive at the game starts 0 for chieftain, 0 for noble, 1 for deity.Buildings are built in cities in Civilization games and in colonies in Colonization games. Some buildings, such as Fortressesmay be built outside cities and are called tile improvements in later games. Each building adds value in some respect, such as defensive strength or the rates of production of resource or knowledge. Wonders of the World are counted as buildings.

In Sid Meier's Civilization they are listed with other city improvements, but later games give them separate listings. Most buildings except Wonders in the Civilization games have an ongoing maintenance cost. The cost may be larger than the benefit at times.

For example, a Bank typically costs 3 gold per turn, which is bad business if it gains fewer than 3 gold per turn and conveys no other benefit. Sign In Don't have an account? Start a Wiki. Do you like this video? Wikipedia has a page called: Building.

Contents [ show ]. Categories :. Cancel Save. Building Civ1. Building Civ2. Building CivRev2. Building Freeciv. Building CTP1. Building CTP2. Building FreeCol. Building Civ4Col. Building SMAC. Building Starships.



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